Day 2 – So This Is SXSW!
The second day was jammed packed with panels, events, and thousands of people! You expect it to be huge but the mass of people outside and inside the dozens of venues were staggering. At any given time there are 20 plus events happening and each one seemed to have lines forming 45 minutes before it began.
Beyond Mobile: Where No Geek Has Gone Before
Today I spent the majority of the day focusing on UI/UX with JJ, Softway’s Creative director, and the first lecture was great! The name was called Beyond Mobile: Where No Geek Has Gone Before and covered how UX will be impacted by new technologies. Right now, most people think of UX only in terms of a fixed screen like a mobile phone or television. Below are the major things to think about for the future of UX:
1. Sensors are becoming really powerful, use them! Why do we only use touch screens to navigate or get the job that we need done? Use the technology that comes with your device.
2. Use augmented reality as a tool, not a gimmick. Sometimes Augmented reality is used as a solution to a problem that doesn’t exist. A few good examples of augmented reality in motion:
Augmented Reality In Motion Video 1
Augmented Reality In Motion Video 2
3. Migrating Interfaces. You might be working on one type of device and then move it over to another type of device with a completely different way of interacting.
4. “Appropriate Design for the appropriate content on the appropriate device.” True responsive design is more about how to handle content versus actual design. Eventually content will have to be responsive enough to go from TV’s to phones to wrist bands and eye wear. How to manage what is displayed is critical.
5. Just in time instead of just in case. Instead of fling up screens with tons of content, only load up the content needed for that user at that time.
100 Mistakes from Contributor to Chief Officer
We later met up with Mohammad, Saquib, and Robert to listen to 100 Mistakes from Contributor to Chief Officer by Elaine Wherry. The format was based around 3 minute short stories that the audience would interact with by explaining mistakes made within those stories. Here are the different levels we covered with some of the mistakes that stood out:
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The first story covered the Contributor which describes the people actually doing the work of the business.
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They want their first job to change the world!
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Speaking out of place in meetings, thinking their idea is the greatest ever!
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Feeling disheartened the first time a project doesn’t go right.
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Looking to leave to a different company if things don’t go as planned.
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The second story was now about a manager who just got promoted. This is significant because this is their first experience with managing others.
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They still want to work on projects instead of managing them.
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They try to be friends with the Contributors instead of their boss.
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If the Director gives the Manager’s team a difficult task the manager will put the blame on the Director instead of taking ownership of that task.
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Not being clear on tasks or assignments.
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Not knowing how to verbally correct mistakes made by contributors.
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If something isn’t done right, then they do the work because it is faster.
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The third story was about the Directors. This starts to get a glimpse into the inner workings of the company.
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Too many meetings! All these meeting must make them important.
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Not being available for Managers.
The talk also covered Vice President and CEO but the first 3 are the most pertinent. Overall, Softway was well represented and we all got involved in the discussion.











